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MiniGL 2.1 est sorti 987


Hans est heureux de nous annoncer que la version 2.1 Beta de MiniGL est sortie. Cette version inclue beaucoup de corrections de bogues. Elle inclue aussi les mises à jour des fichiers développeur permettant l'utilisation des toutes nouvelles caractéristiques de MiniGL 2.x.

MiniGL est une API 3D compatible avec OpenGL (tm). Elle implémente un souscouche de cette API et a été pensée pour la vitesse, elle est donc directement interfacée avec Warp3D. Cela signifie aussi qu'il n'y a pas de mode de rendu logiciel.

Télécharger MiniGL 2.1 Beta

Voici la liste des changements (liste non traduite) :

Changes in V2.1
---------------
- Fixed the bug in the MiniGL watchdog task. GL screensavers should no longer freeze.
- Fixed a problem that occurred when vertex arrays were included in a display list
- Fixed a bug in rendering huge vertex arrays
- Fixed rendering of line strips and line loops. No more spurious extra lines (e.g. Celestia, GLBoxed blanker and the Dr. Fungi demo)
- Lots of other bug fixes
- Added pop up requesters informing users of problems (e.g., wrong MiniGL.library version)
- Added stack cookies to demos using GLU NURBS functions in order to ensure that they have enough stack
- GLUT now only requests a stencil buffer when applications ask for one
- No longer need -DMINIGL defined when compiling OpenGL apps

Changes in V2.0
---------------
- Added support for evaluators (glMap*, glEvalCoord*, glMapGrid*, glEvalMesh*, glEvalPoint*)
- Added selection support (glListBase(), glNewList(), glInitNames(), glLoadName(), glPushName(), glPopName(), glSelectBuffer(), and glRenderMode())
- Added gluPickMatrix()
- Added gluProject()/gluUnProject()
- Added glGetDoublev()
- Added glIsTexture()
- Added glGetTexEnviv()
- Added glGetLight*() functions
- Added GL_PROXY_TEXTURE support
- Fixed some rendering bugs (e.g., a bug causing incorrect lighting for clipped primitives)
- Added const qualifiers to improve OpenGL compliance
- Mglut.library now has glutKeyboardUpFunc(), glutSpecialUpFunc(), and glutIgnoreKeyRepeat()
- Added text functions to Mglut.library (glutBitmap*(), glutStroke*())
- Added glPushClientAttrib()/glPopClientAttrib()
- Added glDrawPixels()
- Added game mode to mglut.library
- Added glutDeviceGet(), glutLayerGet(), glutGetModifiers(), glutSetOptions() and expanded the number of attributes supported by glutGet()
- Added glut geometry rendering functions including the teapot functions
- Added glut overlay function stubs for completeness (overlay is not actually supported)
- Added glGetMaterial*()
- Added the complete set of glNormal*() functions
- Added glGetTexImage
- Added full set of glPixelStore modes, as well as glPixelTransfer
- Added glutTimerFunc(), glutCloseFunc(), glutWMCloseFunc()
- Added glutWarpPointer()
- Added glutExtensionSupported(), glutIgnoreKeyRepeat(), glutSetKeyRepeat(), glutKeyUp(), glutSpecialUp(), and glutForceJoystickFunc() (note: no joystick support yet)
- Added stubs for glutSetColor(), glutGetColor(), and glutCopyColormap() (note: these functions really don't make sense
webmaster Publié le : Samedi 04 avril 2009 @ 21:52:42

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