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Pilote Radeon V3
Petrol
317      

  Posté : 27-10-2018 11:25

Ok, nous avons le même!
Bizarre que ça ne change rien chez moi. Je vais essayer avec une autre version de miniGL pour voir, j'ai essayé avec la version 2.21.

Edit: Pareil avec une autre version de miniGL.

OpenJK: v1.0.1.1 AmigaOS-ppc May 29 2014
Initialising zone memory .....
----- FS_Startup -----
Current search path:
Work:Jeux/Jedi Knight 3 - Jedi Academy/.openjk/base
Work:Jeux/Jedi Knight 3 - Jedi Academy/base/assets3.pk3 (16 files)
Work:Jeux/Jedi Knight 3 - Jedi Academy/base/assets2.pk3 (62 files)
Work:Jeux/Jedi Knight 3 - Jedi Academy/base/assets1.pk3 (8320 files)
Work:Jeux/Jedi Knight 3 - Jedi Academy/base/assets0.pk3 (15346 files)
Work:Jeux/Jedi Knight 3 - Jedi Academy/base

----------------------
23744 files in pk3 files
execing default.cfg
execing openjk_sp.cfg
couldn't exec autoexec_sp.cfg
Running Jedi Academy Mode
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Initializing OpenGL display
...setting mode -1: 1920 1080
Initializing OpenGL extensions
...no texture compression found
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found

GL_VENDOR: The MiniGL Team
GL_RENDERER: MiniGL/Warp3D AMD Radeon HD Southern Islands
GL_VERSION: 1.3
GL_MGL_packed_pixels GL_EXT_packed_pixels GL_EXT_bgra GL_EXT_color_table GL_EXT_vertex_array GL_NV_texgen_reflection GL_ARB_vertex_array_bgra GL_ARB_multitexture GL_EXT_compiled_vertex_arrays GL_EXT_draw_range_elements GL_EXT_texture_filter_anisotropic GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_texture_env_add GL_ARB_vertex_buffer_object
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(0-bit) stencil(8-bits)
MODE: -1, 1920 x 1080 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled  Dynamic Glow: disabled

------- sound initialization -------
Using AHI mode "hdaudio:HiFi 32 bit 7.1 channel++" for audio output
Channels: 2 bits: 16 frequency: 48000
UI menu load time = 1616 milli seconds
----- Initializing Renderer ----
-------------------------------
Initializing OpenGL display
...setting mode -1: 1920 1080
Initializing OpenGL extensions
...no texture compression found
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found

GL_VENDOR: The MiniGL Team
GL_RENDERER: MiniGL/Warp3D AMD Radeon HD Southern Islands
GL_VERSION: 1.3
GL_MGL_packed_pixels GL_EXT_packed_pixels GL_EXT_bgra GL_EXT_color_table GL_EXT_vertex_array GL_NV_texgen_reflection GL_ARB_vertex_array_bgra GL_ARB_multitexture GL_EXT_compiled_vertex_arrays GL_EXT_draw_range_elements GL_EXT_texture_filter_anisotropic GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_texture_env_add GL_ARB_vertex_buffer_object
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(0-bit) stencil(8-bits)
MODE: -1, 1920 x 1080 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled  Dynamic Glow: disabled
UI menu load time = 1470 milli seconds
Chargement... auto
------ Server Initialization ------
OpenJK: v1.0.1.1 AmigaOS-ppc May 29 2014
Server: kor2
Sys_GetGameAPI(Work:Jeux/Jedi Knight 3 - Jedi Academy/base/jagameppc.so): succeeded ...
------- Game Initialization -------
gamename: OpenJK
gamedate: May 29 2014
-----------------------------------
------------------ -----------------
Termine.
glGetError() = 0x500
UI menu load time = 4213 milli seconds
...loaded 4767 faces, 165 meshes, 233 trisurfs, 5 flares
Z_Malloc(): Failed to alloc 16385 bytes (TAG_MINIZIP) !!!!!
--------------------------------------------------------------- ------------
            Zone Tag     Bytes
            --------     -----
           HUNKALLOC   9012925 ( 8.59MB) in   4926 blocks (     1829 Bytes/block)
      HUNKMISCMODELS   2763196 ( 2.63MB) in    233 blocks (    11859 Bytes/block)
             FILESYS   1228922 ( 1.17MB) in     16 blocks (    76807 Bytes/block)
          AMBIENTSET      1120 ( 0.00MB) in      8 blocks (      140 Bytes/block)
             G_ALLOC     89239 ( 0.08MB) in   1474 blocks (       60 Bytes/block)
             CLIENTS    237668 ( 0.22MB) in      2 blocks (   118834 Bytes/block)
               SMALL     24630 ( 0.02MB) in    881 blocks (       27 Bytes/block)
           MODEL_MD3    588431 ( 0.56MB) in     95 blocks (     6194 Bytes/block)
           MODEL_GLM  13319106 (12.70MB) in     46 blocks (   289545 Bytes/block)
           MODEL_GLA  23391041 (22.30MB) in      8 blocks (  2923880 Bytes/block)
              ICARUS    103364 ( 0.09MB) in    247 blocks (      418 Bytes/block)
             IMAGE_T     76208 ( 0.07MB) in    866 blocks (       88 Bytes/block)
    SND_MP3STREAMHDR   9562324 ( 9.11MB) in    359 blocks (    26636 Bytes/block)
         SND_RAWDATA  23987346 (22.87MB) in    757 blocks (    31687 Bytes/block)
              GHOUL2    269416 ( 0.25MB) in      2 blocks (   134708 Bytes/block)
                 BSP   2342493 ( 2.23MB) in    787 blocks (     2976 Bytes/block)
       ANIMATION_CFG     55758 ( 0.05MB) in      5 blocks (    11151 Bytes/block)
              NEWDEL     32784 ( 0.03MB) in      1 blocks (    32784 Bytes/block)
             MINIZIP       805 ( 0.00MB) in      5 blocks (      161 Bytes/block)
-------------------------------------------------------- -------------------

The zone is using 87086776 bytes (83.05MB) in 10718 memory blocks
The zone peaked at 87842918 bytes (83.77MB)
------ Unloading Game ------
----- CL_Shutdown -----
-----------------------
(Repeat): Z_Malloc(): Failed to alloc 16385 bytes (TAG_MINIZIP) !!!!!


Message édité par : Petrol / 27-10-2018 12:20



Cet article provient de Le site des utilisateurs francophones actuels et futurs d'AmigaOS 4.x

https://www.amiga-ng.org/viewtopic.php?topic=2564&forum=6