website logo
Auteur
avatar
Lio

Forum » » Logiciels » » Doom 3


Posté : 15-03-2023 22:55 icone du post

A priori je dirais que tu lances dhewm3-D3XP (qui est un mod/extension du jeu il me semble) et pas dhewm3 qui est le jeu de base... as tu le fichier Doom3.cfg d'origine fourni dans l'archive ? chez moi au lancement ça donne : Doom3 AOS4 joystick: No joystick found, please! connect your joystick. terminal support disabled pid: 585 2048 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. 256 MB Video Memory ----- Initializing File System ----- Loaded pk4 base/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 base/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 base/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 base/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 base/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 base/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 base/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 base/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 base/base/pak008.pk4 with checksum 0x23ae5993 Current search path: Doom3-Configs/base Doom3-Saves/base base/base base/base/pak008.pk4 (3 files) base/base/pak007.pk4 (38 files) base/base/pak006.pk4 (48 files) base/base/pak005.pk4 (63 files) base/base/pak004.pk4 (5137 files) base/base/pak003.pk4 (4676 files) base/base/pak002.pk4 (6120 files) base/base/pak001.pk4 (8972 files) base/base/pak000.pk4 (2698 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------- Initializing renderSystem -------- renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg "" isn't a valid key execing doom3.cfg execing autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing OpenAL AmigaOS4 for Doom3 EGL_Wrap 2022 ----- Setup OpenAL device and context OpenAL: found device 'AHI Default' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing Dhewm3 OpenGL subsystem Using 8 color bits, 24 depth, 8 stencil display OpenGL vendor: ptitSeb OpenGL renderer: GL4ES wrapper OpenGL version: 2.0 gl4es wrapper 1.1.5 ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found X..GL_EXT_texture3D not found ...using GL_EXT_stencil_wrap X..GL_EXT_stencil_two_side not found ... got GL2.0+ glStencilOpSeparate() ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ARBFragmentProgram is Available now! for EGL_Wrap and arb2 ...using GL_ARB_shading_language_100 X..EXT_depth_bounds_test not found ---------- R_ARB2 renderer Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- Loading external shader ARB2 == glprogs/test.vfp Loading external shader ARB2 == glprogs/test.vfp Loading external shader ARB2 == glprogs/interaction.vfp Loading external shader ARB2 == glprogs/interaction.vfp Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp Loading external shader ARB2 == glprogs/ambientLight.vfp Loading external shader ARB2 == glprogs/ambientLight.vfp Loading external shader ARB2 == glprogs/shadow.vp Loading external shader ARB2 == glprogs/environment.vfp Loading external shader ARB2 == glprogs/environment.vfp Loading external shader ARB2 == glprogs/arbVP_glasswarp.txt Loading external shader ARB2 == glprogs/arbFP_glasswarp.txt ------------------------------- ---------- R_GLSL_Init ---------- Available. --------------------------------- ----- R_ReloadGLSLPrograms ----- lslprogs/interaction.vert glslprogs/interaction_etc.frag glslprogs/shadow.vert glslprogs/shadow.frag glslprogs/default.vert glslprogs/default.frag glslprogs/zfill.vert glslprogs/zfill.frag glslprogs/cubemap.vert glslprogs/cubemap.frag glslprogs/reflectionCubemap.vert glslprogs/reflectionCubemap.frag glslprogs/zfillClip.vert glslprogs/zfillClip.frag glslprogs/fog.vert glslprogs/fog.frag glslprogs/blendLight.vert glslprogs/blendLight.frag glslprogs/interaction_blinnphong.vert glslprogs/interaction_blinnphong_etc.frag glslprogs/diffuseCubemap.vert glslprogs/diffuseCubemap.frag glslprogs/texgen.vert glslprogs/texgen.frag ------------------------------- using ARB_vertex_buffer_object memory (FAST) using GLSL AmigaOS4 renderSystem Will apply r_gamma and r_brightness in shaders (r_gammaInShader 1) ----- Initializing Game ----- gamename: baseDOOM-1 gamedate: Mar 5 2023 Initializing event system ...473 event definitions Initializing class hierarchy ...142 classes, 382184 bytes for event callbacks Initializing scripts Compiled 'script/doom_main.script': 2272 ms ----- Compile stats ----- Memory usage: Strings: 79, 9648 bytes Statements: 67875, 1357500 bytes Functions: 2109, 250532 bytes Variables: 147376 bytes Mem used: 2576440 bytes Static data: 2477552 bytes Allocated: 3481696 bytes Thread size: 13212 bytes ...6 aas types game initialized.
A1G4/Radeon9000PRO/1Go RAM; X5000/RadeonR7-250x/2Go RAM; AOS4.1FE

Cet article provient de Le site des utilisateurs francophones actuels et futurs d'AmigaOS 4.x
https://amiga-ng.org/viewtopic.php?topic=2728&forum=4